Horse Drawn Games is made up of three industry veterans who cut their teeth on such titles as L.A. Noire and de Blob, and worked to bring Mass Effect 3 and Deus Ex: Human Revolution Director’s Cut to the Wii U. With a combined experience of 30 years and extensive experience on an array of consoles and platforms, the team at Horse Drawn Games both love and excel at their craft of creating interactive digital experiences.
Sam has enjoyed a decade in the video game industry, and many more years as a hobbyist programmer on the demo scene. Sam’s passion for programming and designing games is only rivalled when he swaps keyboards and indulges himself as a pianist in Melbourne’s jazz scene.
Programming and modding games at the age of seven, Jamie was completely oblivious that video game development was something he could do professionally. As an art director he has a keen eye and a creative flair that finds its way into all his work, but can do a decent impression of a programmer when needed.
With a passion for low-level programming, there’s not much that Geoff can’t get consoles to do. Boasting an extensive knowledge of hardware and an array of different programming languages, Geoff loves squeezing every last bit of juice from the hardware he’s working on. He’s also a nice guy to boot!